Ultima I - Bitmap Generator
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The First Age of Darkness
Description
Extract some bitmap from executable and binary files.
Executable & Sources
Applet (20kb)
Source Code (8kb)
including Visual J++ 6.0 project
requiring also
waba classes (37kb)
(refer to
www.wabasoft.com
)
To generate the bitmaps, you should have the following files from the original game:
- ULTIMA.EXE => ORIGIN.BMP
- CASTLE.16 => CASTLE.BMP
- EGATILES.BIN => TILES.BMP
- EGATOWN.BIN => TOWN.BMP
- EGAMOND.BIN => MOND.BMP
- EGASPACE.BIN => SPACE.BMP
- EGAFIGHT.BIN => FIGHT.BMP
©
Philippe Goetz