Ultima I - Manual |
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After loading the ULTIMA I page, enter your local directory where to save the Ultima1 game, click on start and then on the applet.
When traveling in the countryside, the arrow keys correspond to
the directions of a compass:
When moving in towers and dungeons, the arrow keys correspond
to:
As you travel the lands of Sosaria, you will run into many situations
that force you to ready your weapons, armor or magic spells.
On an IBM keyboard, you can attack in two ways:
[A]ttack Attempt to harm your opponent with
the weapon you currently hold. Unless fighting in a dungeon, you
must indicate an attack direction.
[B]oard Mount a horse or board a raft, frigate, or other
form of transportation. You must be standing on the object before
boarding.
[C]ast Cast a spell. You must first commit the intended
spell to memory, using the Ready command.
[D]rop Dispose of unwanted items while in a town or castle.
Dropped items cannot be retrieved.
[E]nter Enter a town, castle, dungeon, or other landmark.
You must be standing on the entrance before entering.
[F]ire Discharge a weapon at a foe from a ship or other
armed vehicle.
[G]et Pick up adjacent items.
[H]yper Jump Enables you to travel to other stellar sectors
at a speed faster than light. Available only in certain vehicles.
[I]nform & Search Reveals the names of places and things
that may be entered. Also permits detection of secret doors and
passages in dungeons and may grant a view of your surroundings
in future transport crafts.
[K]limb Climb up or down ladders in dungeons. This command
can lead to doom as easily as to fortune.
[N]oise Toggles sound on and off.
[O]pen Reveals the contents of a coffin in a dungeon.
[Q]uit (and save to disk): Use this command to stop playing
(from the outside world only) and save your progress to disk.
You can resume the game from this point.
[R]eady Equip yourself with a specific weapon, wear a selected
suit of armor, or learn a magic spell. Must be performed prior
to using an item.
[S]teal Used to take items from the unwatched counters
of shops and the dark caches in castles. Beware, for the guards
frown on this behavior.
[T]ransact Conduct business with merchants or kings.
[U]nlock Open cells in castles or chests in dungeons. Danger
may follow.
[V]iew Change Switches the view in future transport crafts
between front and top perspectives.
[X]-it Leave behind or dismount your current transport
and travel on foot.
[Z]tats Displays your vital statistics, possessions, and
spells. Also used to temporarily stop the passage of time in the
game.
[Spacebar] Pass Time passed and food is consumed.
Weapons |
|
a Hands b Dagger c Mace d Axe e Rope & Spikes f Sword g Greatsword h Bow & Arrow |
i Amulet j Wand k Staff 1 Triangle m Pistol n Lightsword o Phaser p Blaster |
Armor |
|
a Skin b Leather c Chain Mail |
d Plate Mail e Vacuum Suit f Reflect Suit |